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How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
How Dungeons & Dragons Changed The Way We Play Aaron Trammell
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How Dungeons & Dragons Changed The Way We Play Aaron Trammell

How Dungeons & Dragons Changed the Way We PlayAuthor(s): Aaron Trammell

Format: Paperback

Publisher: Duke University Press, United States

Imprint: Duke University Press

ISBN-13: 9781478039044, 978-1478039044

Synopsis

First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, werent a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the games narrative through dice throwscountless core mechanics are tied to numbers. Putting the game design of D into dialogue with the social and political .

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how dungeons & dragons changed the way we play

How Dungeons & Dragons Changed The Way We Play Aaron Trammell

How Dungeons & Dragons Changed the Way We PlayAuthor(s): Aaron Trammell

Format: Paperback

Publisher: Duke University Press, United States

Imprint: Duke University Press

ISBN-13: 9781478039044, 978-1478039044

Synopsis

First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, werent a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the games narrative through dice throwscountless core mechanics are tied to numbers. Putting the game design of D into dialogue with the social and political .

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How Dungeons & Dragons Changed the Way We PlayAuthor(s): Aaron Trammell

Format: Paperback

Publisher: Duke University Press, United States

Imprint: Duke University Press

ISBN-13: 9781478039044, 978-1478039044

Synopsis

First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, werent a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the games narrative through dice throwscountless core mechanics are tied to numbers. Putting the game design of D into dialogue with the social and political .

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Duke University Press

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english

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